![]() That unpredictability is a central feature of the game and is evident in one of the key design choices that elevates Broforce from “Very Good” to “Spectacular”. The first time I met one of the alien lifeforms - a bundle of trundling explosive joy – the dramatic introduction ended abruptly when an unexpected terrorist shot the poor critter before it could demonstrate its powers. Hell, even the few in-engine cutscenes that introduce new enemy types or bosses happen in realtime, simply panning the camera away from your character momentarily to show that something is happening. Nothing that happens relies on scripting. Set fire to a bridge and it might collapse when too much pressure is applied running across it is fine but if a corpse falls from above, the whole thing falls to pieces. ![]() It's not just a case of grenades taking out blocks of terrain – there are different materials that react to bullets, explosions, fire and acid appropriately. I can't stress enough how wonderfully dynamic and destructible the levels are. Sure, a couple of the boss fights demand a fairly specific approach but for the vast majority of its running time, the hefty campaign plays directly to the game's many strengths. ![]() Fire rocket here to open up passage, direct all enemies to this killing floor, keep your arms inside the vehicle at all times. Instead of improvising success using whatever tools happened to be at hand and reacting to the delirium of destruction as it unfolded around me, I'd soon find areas that had rigid solutions. Playing through the campaign, I had to keep reminding myself that the levels were absolutely definitely going to become puzzle-like as the difficulty increased. Multiplayer cooperative and versus modes, as well as a level designer, are the icing on a delicious singleplayer cake. Now that it's out of Early Access and the full experience is available, I've sunk a couple of days into Free Lives' exercise in excess to pick through the monstrous bosses and alien invasions of the later levels, and I'm delighted that the game manages to maintain its glorious momentum right up to the final moments. The fully destructible levels and agile player characters are the core of a perfectly pitched action game, hiding behind a title and theme that might suggest little more than a miserable pile of memes. It's a run and gun platform-shooter in which tiny action heroes blow everything to pieces, using machine guns, dynamite, knives, shotguns, rocket launchers, rocket legs, rocket packs, grenades, airstrikes and flamethrowers. We've written about the brilliance at the muscular heart of Broforce before.
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